Description
The main goal of this course is to familiarize participants with software design patterns and their application in both design and enterprise integration scenarios. At the end of the course, participants will understand the basic concepts of patterns and will be able to apply them in their own software design projects.
Audience
This course is intended for participants who want an introduction to patterns in software development, with a focus on design and enterprise integration patterns. It is suitable for beginners as well as those with some experience in software development who want to deepen their understanding of patterns.
No specific prior knowledge is required to participate in this course. Some experience with programming in any programming language can be an advantage, but it is not necessary.
Methods
The course is offered through instructor-led lessons as well as self-study. Participants will receive practical exercises and assignments to practice their skills. The emphasis is on hands-on learning, where participants are actively writing code and solving programming issues.
Contents
Introduction to software design patterns and their origins.
The importance of clean coding and design.
Overview of different categories of patterns: structural, creative and behavioral patterns.
Basic concepts such as design principles and SOLID principles.
In-depth discussion of specific patterns, including Static Factory, Builder, Prototype, Singleton, Adapter, Composite, Decorator, Facade, Proxy, Command, Interpreter, Iterator, Observer, State, and Strategy
Certification
Participation certificate: participants receive a certificate that they have completed this training at the end of the training.